11/2/2022 0 Comments Gamebryo engine texture method![]() It does not include any other Texture types, or 2D and CubeMap Textures that Unity creates internally. This value only includes instances of Texture2D and CubeMap Textures. `targetTextureMemory`also takes mipmap streaming settings into account. The total amount of Texture memory that Unity allocates to the Textures in the scene after it applies the memory budget and finishes loading Textures. Number of streaming Textures with outstanding mipmaps to be loaded. Number of streaming Textures with mipmaps currently loading. This is useful when you profile or write tests to keep a predictable set of Textures in memory.įorce streaming Textures to load all mipmap levels. This property forces the streaming Texture system to discard all unused mipmaps instead of caching them until the Texture memory budget is exceeded. Number of renderers registered with the Texture streaming system. ![]() How many times has a Texture been uploaded due to Texture mipmap streaming. ![]() This does not include any other Texture types, or 2D and CubeMap Textures that Unity creates internally. This only includes instances of Texture2D and CubeMap Textures. The amount of memory Unity allocates for non-streaming Textures in the scene. This includes instances of Texture2D and CubeMap Textures. The number of non-streaming Textures in the scene. #GAMEBRYO ENGINE TEXTURE METHOD FULL#The `desiredTextureMemory` value takes into account the mipmap levels that Unity has requested or that you have set manually.For example, if Unity does not load a Texture at full resolution because it is far away or its requested mipmap level is greater than 0, Unity reduces the `desiredTextureMemory` value to match the total memory needed.The `desiredTextureMemory` value can be greater than the `targetTextureMemory` value.Ĭan be used with Texture constructors that take a mip count to indicate that all mips should be generated. Before Unity loads any Textures, it applies the memory budget which reduces the loaded Texture resolution if the Texture sizes exceed its value. The total size of the Textures, in bytes, that Unity loads if there were no other constraints. The amount of memory that all Textures in the scene use. Static Properties allowThreadedTextureCreationĪllow Unity internals to perform Texture creation on any thread (rather than the dedicated render thread). Updates Unity texture to use different native texture object. Set pixel values from raw preformatted data. Reads the pixels from the current render target (the screen, or a RenderTexture), and writes them to the texture. Packs multiple Textures into a texture atlas. Get raw data from a texture for reading or writing.Ĭhecks to see whether the mipmap level set by requestedMipmapLevel has finished loading.įills texture pixels with raw preformatted data. The colors are represented by lower-precision Color32 structs. Retrieves a copy of the pixel color data at a given mip level. The colors are represented by Color structs. Retrieves a copy of the the pixel color data for a given mip level. ![]() Gets raw data from a Texture for reading or writing. Returns filtered pixel color at normalized coordinates (u, v). Returns pixel color at coordinates (x, y). For additional information, see TextureImporter.vtOnly.Īctually apply all previous SetPixel and SetPixels changes. Returns true if the VTOnly checkbox was checked when the texture was imported otherwise returns false. ![]() Sets the relative priority for this Texture when reducing memory size to fit within the memory budget. Restricts the mipmap streaming system to a minimum mip level for this Texture.ĭetermines whether mipmap streaming is enabled for this Texture. The mipmap level that the mipmap streaming system is in the process of loading. The mipmap level that is currently loaded by the streaming system. The format of the pixel data in the texture (Read Only). The mipmap level that the streaming system would load before memory budgets are applied. This is unaffected by requestedMipmapLevel or minimumMipmapLevel. The mipmap level calculated by the streaming system, which takes into account the streaming Cameras and the location of the objects containing this Texture. Note that changing this setting will have no effect it must be enabled in TextureImporter instead. This setting is available only in the Editor scripts. Indicates whether this texture was imported with TextureImporter.alphaIsTransparency enabled. ![]()
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